The original magic is nothing but an ordinary point of light. Walk through four doors, carry what you find, and see what it grows into.
| Action | Touchscreen | Controller | Keyboard |
|---|---|---|---|
| Move left / right | Joystick | Left stick | AD |
| Jump | Jump button | A | Space |
| Interact / use skill | E button | X | E |
| Down (pillars, diving) | Stick down | Stick down | S |
| Pause | Pause button | Start | Esc |
Every scene has four doors, A to D. Pick up the glowing collectible, then walk into a door. You carry that scene's skill into the next scene. No collectible, or walking into the door of the scene you are in, and you carry nothing. Collect all four to finish. Falling rolls you back to the last place you stood safely.
Game design: Game Design Document v0.1.
Playable prototype: built from that document.
Contact details have not been added to the design document yet.
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